The brief
Working with Wunder Beast, I designed and developed the interactive display system behind the hoop. The graphics needed to respond to the game while remaining readable across a large LED wall.
The build
Rive brought live leaderboards, countdowns, score changes and timed messages into one animated experience. Each update needed to communicate clearly while fitting the visual language of the arena.
The constraint
The display was part of a physical event environment. Full-resolution playback and repeated state changes shaped the animation and interaction work; the controls had to support the event’s live operation.
The delivered experience
The event photography and footage show the display in use behind the hoop. My original Contra case includes the wider project account and feedback from Wunder Beast.
Play event film