The brief
Wunder Beast needed the court floor and the wall behind the hoop to work together during a live contest. I brought their graphics into one Rive system that the production team could operate from its backend.
The build
I connected shooting-position indicators, player introductions, scores and a leaderboard to runtime controls. Names, scores and sequence triggers were organized by the part of the experience they controlled. Events from nested components were relayed to the top level so production could follow transitions.
The constraint
The event backend required the Canvas runtime. I replaced vector glow effects with image textures and rebuilt unstable scripted name layouts around the confirmed contestant list before delivery.
The delivered experience
The published event footage shows the graphics on the physical LED surfaces. The full production account and the client’s feedback are available in my original Contra case.
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